Video games - exam style question
To what extent do video game makers target audiences through changing representations? (arguing your viewpoint) Refer to two of your three Videogames Close study products to support your answer. [25 marks] PLANNNING Intro – your opinion/ thesis statement – link to question and keywords 2 nd para - Tomb Raider – Representations 3 rd para – Sims – Representations 4 th para – Tomb Raider – Audiences / Industries 5 th para – Sims – Audiences / Industries Sim's Freeplay and Tomb Raider has definitely changed its representation to some extent as time passed to target its target audience. The target audience for Sim's Freeplay has been more targeted towards generation Z whereas Tomb Radier is targeted more towards millennials and this has resulted in the representation for Sims to progress further then Tomb Raider. However, some representation in both game is still stereotypical. Tomb Raider can definitely be credited for its representation since Lara Croft is the first female
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