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Showing posts from December, 2020

Videogames: The Sims FreePlay part 1 - Language & Audience

Language / Gameplay analysis 1) What elements of gameplay are shown? Some of the gameplay is shown - House customisation -Playing with pets -Finding true love/ romance -Having children -Town -Dancing 2) What audience is the trailer targeting? The audience is targeted predominantly towards females through the colour scheme used and the font shows femininity. Target age is around 11+. Targeting more teenagers and young adults so they can create a life that they could wish to live or live through the game. 3) What audience pleasures are suggested by the trailer? Diversion- The game makes the player forget about their reality by looking after the reality in the game. Personal Identity- They can relate to the character they make. Could customize the character to them personally. Personal Relationship- Will form a bond with the character they make. Walk-through of the beginning of The Sims FreePlay 1) How is the game constructed? The game is constructed where the player has to first make a c

Videogames: Henry Jenkins - fandom and participatory culture

Factsheet #107 - Fandom 1) What is the definition of a fan? Fanatic: a person with an extreme and uncritical enthusiasm or zeal - shortened to fan. Fandom: the state or attitude of being a fan. 2) What the different types of fan identified in the factsheet? Hardcore/True Fan Newbie Anti-fan 3) What makes a ‘fandom’? Fandoms exhibit a ‘passion that binds enthusiasts in the manner of people who share a secret — this secret just happens to be shared with millions of others.’ Fandoms are subcultures within which fans experience and share a sense of camaraderie with each other and engage in particular practices of their given fandom. 4) What is Bordieu’s argument regarding the ‘cultural capital’ of fandom? Bordieu argues a kind of ‘cultural capital’ which confers a symbolic power and status for the fan, especially within the realm of their fandom. 5) What examples of fandom are provided on pages 2 and 3 of the factsheet? Earliest examples is the fandom created around the literary detective

Videogames - Metroid Prime 2: Echoes

Language Analyse the game cover for Metroid Prime 2: Echoes (above). 1) How does the cover communicate the genre of the game? Metallic Font communicate science fiction genre- highly advanced technology and space Scrolling text- intertextuality to star wars Strange creatures and aliens show how its an action genre and adds to science fiction. 2) What does the cover suggest regarding gameplay and audience pleasures? Enigma codes are seen throughout the cover makes the player wants to play it more 4 player game- More people can play the game together Diversion- Alien creatures create an escape from this reality 3) Does the cover sexualise the character of Samus Aran? Why/why not? They way she poses it highlights her body figure to some extent however the costume itself doesn't focus on her figure and isn't feminine 1) What do you notice about genre? The trailer shows how it is from a scifi genre through the alien characters and the location based on space. 2) How is the character

Videogames: Tomb Raider Anniversary

Tomb Raider Anniversary: blog tasks Language and Audience Analyse the game cover for Tomb Raider Anniversary (above). 1) How does the cover communicate the genre of the game? Steve Neale genre, protagonist role empowerment Colour scheme - gold/brown- Indian Jones and genre adventure Scrolling text- Star Wars Similar James Bond pose 2) How does the pose and costume of the character appeal to primarily male audiences? Costume- Revealing Accentuates her body figure Posture focus on her physique Ideal Body - hourglass 3) How might the cover be read as empowering for female gamers Masculine attributes contrasted with manicured nails and fashion beauty- female empowerment Gameplay analysis 1) What does the gameplay for Tomb Raider Anniversary involve? Third perspective Shooting from her POV Parkour Puzzles/ Problem Solving 2) Write an analysis of the media language choices in the construction of the game: e.g. genre, narrative, mise-en-scene, camera shots etc. Low angle shots - Accentuates h

Learner response: OSP assessment

  1) Type up your feedback in  full  (you don't need to write the mark and grade if you want to keep this confidential). Good knowledge of both csps- able to comment on how Hesmondalgh's views may or may not effect in the csp Good understanding of different media theories and you are able to link to the csps Ebi- For question one, go straight into analysis of the unseen advert and weave your understanding through your analysis of the google advert watch your grammar in particular for Q2- proof read your writing. 24 marks B 2) Read the  whole mark scheme for this assessment  carefully. Identify  three  specific aspects from Figure 1 (the Google Home advert) that you could have mentioned in your answer (e.g. selection of image, framing and focus, colour, text etc.) Google represented as unthreatening, safe and a natural part of middle-class family life. The repetition of the word ‘home’ may disturb audiences who see the advert as an example that nowhere is safe from multinational