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Showing posts from November, 2020

Videogames: Introduction - Women in videogames

Part 1: Medium article - Is Female Representation in Video Games Finally Changing? Read this Medium feature on whether female representation in videogames is finally changing . Answer the following questions: 1) How have women traditionally been represented in videogames? Women are typically either objectified or “damsels in distress” in many major video games 2) What percentage of the video game audience is female? 42% of the video game demographic is female 3) What recent games have signalled a change in the industry and what qualities do the female protagonists offer? Tomb Raider, Horizon: Zero Dawn, Uncharted: The Lost Legacy, The Last of Us, Dragon Age: Inquisition, and The Walking Dead series have female protagonists characters who are role models for real women, because they are strong, independent, intelligent, willful and compassionate. 4) Do you agree with the idea that audiences reject media products if they feel they are misrepresented within them? I disagree, most of time

OSP: Final index

  1)   OSP: Clay Shirky - End of Audience blog tasks 2)   OSP: Teen Vogue - background and textual analysis 3)  OSP: Teen Vogue - audience and representation 4)  Baseline Assessment learner response 5)  OSP: Teen Vogue - industry and social media 6)  OSP: Gilroy - diasporic identity 7)  OSP: The Voice - blog case study